All features

Target

Module: Target

The auto target. It finds and attacks monsters for you — the one highest on your list first — and moves the way you choose: chase, stand in front and turn for strikes, keep distance like a real paladin, circle, dodge waves. Each monster can have several “situations” (for example, low HP or many monsters on screen) with their own stance, danger and spells. Monsters you don’t customize use the defaults at the top.

Minibia Bot guide: Target
The Target module: the defaults and options up top, then your ordered monster list. Each monster has its situations (stance, distance, danger, attacks), and “On screen now” shows why each monster is or isn’t attacked.

How to turn it on

  1. 1Click Bot, then ⤢ (All settings) and pick Target in the list.
  2. 2Pick the default Mode (stance). Mages who use strikes: “Chase & face”. Paladins and mages who shoot from afar: “Keep distance”.
  3. 3Type monster names in “Add monster…” and press Enter — or leave the list empty to attack any monster. “+ All other monsters” adds one line for everything that is not on the list.
  4. 4Order the list with ▲ ▼: the monster on top is hunted first.
  5. 5Optionally change a monster’s stance, distance, danger and attacks. “+ Situation” adds another way to fight it (for example, when its HP is low); “Conditions” shows when each situation applies.
  6. 6Turn Target on with its switch (in the compact view or in the list), and set up the Attack module for your spells and runes.

Settings, one by one

Defaults and options (top of the page)

1

Target (tie-break)

When two monsters share the same list position and danger — or when your list is empty — this decides who to hit first.

Values: Nearest (default), Farthest, Lowest HP, Highest HP.

ExampleLowest HP

2

Mode (stance)

How to move against monsters that don’t set their own. Follow = the game chases the monster. Chase & face = chases, then stands right in front of the monster and turns to it (strikes like exori flam/vis/mort only hit the tile in front of you). Stand = never moves (paladins and mages shoot from where they are). Keep distance = stays the chosen tiles away, avoiding dead ends and other monsters; when the monster runs away with low health (red), the bot goes after it and keeps attacking until it dies. Circle = walks around the monster. Avoid wave = steps out of the line in front of the monster (dragons). Only if trapped = attacks only what is next to you when you can’t walk anywhere.

Values: Follow (default), Chase & face, Stand, Keep distance, Circle, Avoid wave, Only if trapped.

ExampleChase & face

3

Distance

Only in Keep distance: how many tiles to stay from the monster. The bot stays between this number and one less, so it doesn’t step back and forth.

Values: 1 to 7. Default 3.

Example4

4

Switch to higher priority

Changes target before the current monster dies when a monster higher on your list (or more dangerous at the same position) shows up and can be reached. Off = finish the current monster first.

Values: On / Off (default Off).

ExampleOn

5

Shootable only

Only attack monsters you can actually hit from where you are — walls and pillars block, water does not.

Values: On / Off (default Off).

ExampleOn for paladins

6

No KS

Don’t steal kills: with another player on screen (not from your party), the bot only attacks monsters that are attacking you. Tip: turn on “Attack Indicator” in the game settings so it sees every monster that attacks you.

Values: On / Off (default Off).

ExampleOn in crowded spawns

7

★ special monsters

Attacks ★ monsters even if they are not on your list. ★ Alpha and ★ Ancient go first.

Values: On by default.

ExampleOn

8

Clear the path

When a monster blocks the Cavebot’s way, attack it even if it is not on your list.

Values: On by default.

ExampleOn

Your monster list (order = priority)

9

Add monster… / + All other monsters

The monsters the bot will attack. Type a name and press Enter. “All other monsters” is one line for everything not on the list, at its own position and settings. An empty list means “attack any monster”.

Values: Empty = all monsters. “Clear” (click twice) empties it.

ExampleDragon

10

▲ ▼ (priority)

Reorder the list. The monster on top is targeted first.

Values: —

ExampleDragon Lord above Dragon

11

Stance, Distance and Danger (per situation)

How to fight this monster. “Default” uses the Mode up top. Danger (1–10) breaks ties between monsters at the same position and tells Keep distance which monsters to stay farthest from. “Ignore” never attacks it.

Values: Stances above plus Default and Ignore. Danger 1–10 (default 5).

ExampleDragon → Keep distance 4, Danger 8

12

Conditions (per situation)

When the situation applies: the monster’s HP % and how many monsters are on screen. With several situations, the bot uses the one that matches (the narrowest wins). “Avoid Lure” = while the Cavebot lures, ignore this monster.

Values: Monster HP 0–100 %, monsters on screen 1–99, Avoid Lure on/off.

ExampleHP 0–30 % → Chase & face (finish it)

13

Attacks (per situation)

Spells or runes used first while this monster is your target, in order, before the rules of the Attack module. Area attacks have their own “≥ monsters”. They must be on a hotbar key (⚠ warns if not).

Values: Up to 5 per situation.

ExampleSudden Death Rune, then Great Fireball ≥ 3

14

On screen now

A live table of the monsters on screen: distance, HP, stance, danger and why each one is or isn’t attacked (no path, not on your list, not attacking you, …).

Values: —

ExampleRotworm · 3 sqm · No path

15

Share list

Export copies your whole list (with situations) as text; Import replaces your list with a text someone shared.

Values: —

ExamplePaste a friend’s list and click Import

Ready examples

  • Mage with strikes: Mode Chase & face · list Rotworm, Carrion Worm · Attack module: exori vis — the bot chases, stands in front of the worm and turns to it, then strikes
  • Paladin: Mode Keep distance 4 · Shootable only on · Dragon → Danger 8 · the bot shoots from 3–4 tiles and never walks into a dead end
  • Knight against dragons: Dragon → Avoid wave · the bot steps out of the line in front of the dragon
  • Crowded spawn: No KS on · turn on “Attack Indicator” in the game settings
  • Finish the weak first: Dragon → second situation HP 0–30 %, Danger 9
  • Turn Target on with its switch (and set up the Attack module too).

Summons of other players are never attacked, not even the ones summoned right next to you (the game does not say whose they are, so the bot works it out from where they appear). The Cavebot does not stop for them or count them when luring either.

On Android, keep the game’s Battle list open while you hunt (the 👥 tab, Battle): the bot then picks each monster straight from the list — instantly and exactly, even while you walk. Without the list, the bot taps the monster on the map aiming where it will be a moment later — the game reads a tap a moment after it happens — even while you or the monster are walking. With the game’s “Tap to walk” on, a missed tap would make you walk, so the bot first waits for you (and a walking monster) to stand still.

On Android, Follow uses the game’s Chase button, which lives in the Equipment panel. If that panel is hidden, the bot taps the Equipment tab to show it; if Chase still doesn’t stick (walking with the D-pad switches it back to Stand), the bot walks to the monster itself. Keep the Equipment panel open for the smoothest chase. With the Battle list open the bot leaves it there (the game shows one panel at a time) and walks to the monster itself instead.

Strikes (exori flam, exori vis, exori mort) only hit the tile in front of you: use “Chase & face” for monsters you strike. The game’s “Auto-turn Strike/Wave” option (on by default) turns you to your target when you cast — the bot reads it and doesn’t press extra keys.

If the bot can’t reach its target for a few seconds it gives up on it for a moment and picks another one — it never lets go of a monster you clicked yourself.

Attacks inside a situation still fire through the Attack module, so keep the Attack switch on and the spell or rune on a hotbar key.

Keep distance works against monsters slower than you. A monster as fast as you will catch up — use Stand or Follow for those. A monster that runs away on red is followed, not let go.