Alarms
Module: Alarms
Watches for trouble and warns you with a flashing window and, if you want, a sound. The warnings come in four groups: staff and anti-bot checks, other players, your character, and the bot itself. Each one has its own sound and volume, and can also pause the bot, log you out or type a chat reply for you. You turn on only the warnings you care about.
‹ Modules
Alarms
Warns you, and can pause or log out, on GMs, players, low life, death and more.
Staff & anti-bot
Players
Character
Bot
Actions
How to turn it on
- 1Click Bot, then ⤢ (All settings) and pick Alarms in the list.
- 2Tick the triggers you care about (and set their number where asked). The GM and anti-bot ones already come on.
- 3Optional: click “Actions ▾” on a trigger to pick its sound and volume, or to add a response (pause, log out or auto-reply).
- 4Turn Alarms on with its switch in the list.
Settings, one by one
Staff & anti-bot
These come on by default, with sound: GM on screen, Invisible GM nearby, 2+ GMs nearby, Monster says my name, Anti-bot warning in Console and Ban announced in Console. Like every alarm, they only work while the Alarms switch is on. All the other alarms come off.
GM on screen
A Gamemaster, God or Chancellor you can see is on your screen. It repeats every 3 seconds while they stay.
Values: On, with sound (Siren), by default.
Exampleon → you hear the siren while the GM is around
Invisible GM nearby
A GM in ghost mode is near you. Nobody else can see them, so this alarm only plays a sound — it can’t pause, log out or reply.
Values: On, with sound, by default. Sound options only.
2+ GMs nearby
Two or more staff are around you, visible or invisible. Warns once per group every 10 minutes.
Values: On, with sound, by default.
Staff in public chat
A Gamemaster, God or Chancellor talks in a public channel.
Values: Off by default.
Monster says my name
A monster speaks your full character name. Staff use this to check for bots.
Values: On, with sound, by default.
Anti-bot warning in Console
A new message in the Console has one of your words. Whole words only, so “bot” does not match “bottle”. Add words with the box and the Add button; click × to remove one.
Values: Up to 12 words. Comes with: anti, anti-bot, anitbot, bot, seconds, 30 seconds, 60 seconds. On, with sound, by default.
Example“anti-bot” shows up in the Console → alarm
Ban announced in Console
The Console shows that someone was just banned by a GM or Chancellor (“… has been banned by …”). It means staff is checking players on your world right now — often minutes before they visit the next one.
Values: On, with sound (Alarm), by default.
Example“X has been banned by Chancellor Gary Nemesis.” → alarm
Private message
Someone sends you a private message. Tick “Only from staff” to be warned only when a GM or Chancellor writes to you.
Values: Off by default.
Exampleon + Only from staff
Captcha
The game opens a captcha. This alarm only warns you; solving it is the job of the GM Detector (“Solve the anti-bot captcha by itself”, on by default).
Values: Off by default.
Teleported
Your character jumps more than 3 sqm or changes floor without the cavebot using stairs or a teleport — like when a GM pulls you.
Values: Off by default.
Players
Player on screen
Another player appears on your screen. Add names to ignore (your friends, your other characters), or tick “Ignore my Heal Friends list” to skip everyone on that list.
Values: Up to 30 names to ignore. Off by default.
Exampleignore “Knight Bob”
PK on screen
A player with one of the skulls you tick is this close to you. “Repeat while they stay” keeps warning; “Not while I'm in a protection zone” stays quiet while you are in a protection zone.
Values: Skulls: White, Red, Black (default White + Red). Distance 1 to 14 sqm (default 7). Off by default.
ExampleWhite + Red within 7 sqm
Attacked by a player
A player attacks you. Tip: turn on “Attack Indicator” in the game settings so this warning comes faster.
Values: Off by default.
Character
Low HP (%) / Low mana (%)
Warns when your health or mana drops to the percent you set.
Values: 1 to 99. Default: HP 30, mana 15.
ExampleLow HP ≤ 30
Low capacity (oz)
Warns when your free capacity drops to this amount or below — time to drop some loot.
Values: Default: 20 oz.
ExampleLow capacity ≤ 50
Low supplies
Warns when a chosen item (rune, potion, ammo…) drops to its minimum. Add items with a ≤ number.
Values: Up to 8 items, each with its own minimum.
ExampleUltimate Healing Rune ≤ 20
Death
Your character dies.
Values: Off by default.
Standing still (s)
Your character stays on the same sqm for this many seconds. It repeats every period while you stay put.
Values: 10 to 3600 seconds. Default: 120.
ExampleStanding still 300 s
Moved while training
Your character moves while you train (Rune Maker, ML training or Training on, Cavebot and Target off). Handy if someone pushes you.
Values: Off by default.
Bot
Cavebot stuck
The cavebot can’t move on: it is lost, has no path, is going in circles or is blocked.
Values: Off by default.
Training cast
The ML training or the Rune Maker casts a spell. Handy to know it is still working.
Values: Off by default.
No training target (s)
Training is on but there is nothing to train on for this many seconds — the mother slime died or the monk left. Repeats every period.
Values: 10 to 3600 seconds. Default: 60. Off by default.
ExampleNo training target 60 s
Leader lost (s)
Hunt Follow is on but the leader has not been seen, or went where the bot can’t follow (rope, levitate), for this many seconds. Repeats every period.
Values: 5 to 600 seconds. Default: 15. Off by default.
ExampleLeader lost 15 s
Actions (on every trigger)
Click “Actions ▾” on any trigger to set its sound or add a response. The same options exist for all triggers (Invisible GM nearby only has the sound ones).
Play sound · Sound · Volume · ▶
Turns on the sound for this alarm: the bot says the alarm’s name out loud, in the bot’s language (for example “GM on screen” or “Player on screen”). Pick the volume and press ▶ to hear it. The Sound you pick only plays if your computer or phone has no voice available. Without Play sound, the alarm only flashes the window.
Values: Voice: always on, in the bot’s language. Sound when there is no voice: Beep, Double, Triple, Chime, Siren, Alarm. Volume 0 to 100% (default 80%). Sound is off by default, except on the GM and anti-bot alarms.
ExamplePlayer on screen → Chime, 80%
Pause everything
Pauses Healing, Heal Friends, Target, Attack, Training, Rune Maker, Ammunition, Equipment, Eat Food, Convert Gold, Fishing and Cavebot while this alarm is active, then lets them resume on their own the moment it clears. Your switches stay exactly as you left them — the bot just waits, it does not turn anything off. Alarms itself keeps running.
Values: Off by default.
Exampleon for “Player on screen” → the bot freezes until the player walks away, then carries on
Pause cavebot
Pauses only the walking (Cavebot) while the alarm is active, then resumes it once the alarm clears. Everything else keeps running.
Values: Off by default.
Exampleon for “Cavebot stuck”
Log out if not in battle
Presses logout and confirms — but only when you are not attacking a monster (so it won’t log you out mid-fight).
Values: Off by default.
Exampleon for “Staff in public chat”
Auto-reply
Types one of your saved messages in chat when the alarm fires. Add messages with the box and the Add button.
Values: Up to 8 messages, each up to 120 characters.
Example“afk”, “bot off”
Ready example — a careful hunter
- GM on screen, Invisible GM nearby, 2+ GMs nearby, Monster says my name and Anti-bot warning: leave them on (they already come on, with sound)
- Low HP ≤ 30 and Low mana ≤ 15: on
- Player on screen: on → Actions: Play sound (Chime), Pause everything
- PK on screen: on, White + Red, 7 sqm → Actions: Play sound (Alarm)
- Captcha: on · Death: on
- Turn Alarms on with its switch.
The window flashes every time an alarm fires; the sound only plays if Play sound is on for that alarm. “Pause everything” and “Pause cavebot” last the whole time the alarm is active — the features resume by themselves when it clears. Log out and Auto-reply happen once, when the alarm starts.
Alarms only warn you. To react to a GM like a person — stop, answer in chat and wait — use the GM Detector module (on by default). While it is reacting, Alarms won’t log out or auto-reply, so the two never talk over each other.
The bot answers the captcha by itself through the GM Detector (“Solve the anti-bot captcha by itself”, on by default); the Captcha alarm only warns you that one showed up. Alarms never sends anything to the server — a reply is typed in the chat like a person would.