Every update of the bot for PC and Android, newest first, in plain words.
Version 4.3
Latest
Already installed? From now on new versions reach you on their own: close and open the bot and it comes with the latest one, no download needed. PC and Android.
Android: the game's fullscreen button (⛶) now works, so you can customize the game layout and use your saved layout — download the new APK to get it.
Android: the floating Bot button disappears when the Bot button of the top bar is visible, no longer covers the game's tabs and the map magnifier, and you can drag it where you want. Comes on its own.
Version 4.2
Target: Keep distance no longer lets a monster escape when it runs away with low health (red) — the bot goes after it and keeps attacking until it dies, and with No KS on it no longer drops a monster it is finishing. PC and Android.
Anti-idle, a new helper on the General page (on by default): after about 4 minutes without doing anything, turns your character to the side and back, so the server never kicks you for being idle. It also turns the moment the game warns you are idle. PC and Android.
Version 4.1
Cavebot: three new waypoints — Buy, Sell and Deposit. Add them next to the NPC or the depot locker and pick the items right there: Buy fills each item up to the amount you set, Sell sells what you carry of the listed items, Deposit puts your loot in the depot chest and takes your supplies out. Use “If → goto” (cap <, item <, rounds ≥) to decide when to go to town, and Talk to NPC for the bank. Needs Direct Controls. PC and Android.
Cavebot: the Supply check waypoint is gone — an old script keeps working, but that line is skipped; replace it with “If → goto”. “If item <” now takes any item from the search (it counts your open backpacks and the hotbar), and “rounds” counts the loops of the script. PC and Android.
Admin: leave ☰ open and the side panel stays next to the game you open, with every character's life and mana; closed, you see only the game — PC
Version 4.0
Cavebot: on slower characters the bot thought the game had stopped walking and kept turning around between the same squares; now it trusts the game's own walking and only gives up when the server really refuses a step. PC and Android.
Auto Stack, a new helper on the General page (on by default): joins split piles in your open backpacks — gold, runes, arrows, food — into one, like dragging one pile onto the other, even while you hunt; needs Direct Controls. PC and Android.
GM Detector: answers the math question a GM asks (like 434+2?) after a natural pause, in place of the ready-made reply, and every reply to a GM now waits at least 1 second. PC and Android.
Version 3.9
Training (slime): the bot now hits the copy closest to you. Before, it kept going for a copy far away even with another one right next to you; now it switches to the one next to you (a monster you picked yourself is never swapped). PC and Android.
Target and Cavebot: summons of other players are no longer attacked. The ones summoned right next to you looked like normal monsters (the game does not say whose they are); now the bot recognizes them by where they appear, does not attack them, and the Cavebot does not stop for them or count them when luring. PC and Android.
Version 3.8
Polish: the bot, the admin and the login screen now speak Polish (Polski), on PC and Android. Pick the Polish flag on the login screen or with the flag button at the top of the bot window; the text changes right away. Module names and game words stay in English, as in the other languages, and the spoken alerts use a Polish voice when your system has one.
PC: the question shown when you close the app with games still open (“Close all and exit”) now follows your language too.
Version 3.7
Loot: new “Drop on the ground” list, next to Always take and Never take (PC and Android). Add the items you don’t want to carry: when one of them is in an open backpack, the bot stops for a moment and drops it under your character, one at a time. They are never taken from a corpse, bags are never dropped, and the GM Detector never mistakes them for the anti-bot item. “This session” shows how many items were dropped.
Version 3.6
Cavebot: new “Anti-trap” (on by default, needs Direct Controls; PC and Android). When someone throws a cauldron, a barrel or another item you cannot walk over right next to you — or boxes you in with them — the bot pushes it to a free sqm and the Cavebot keeps going, instead of standing still until it dies. Each push shows up in the Cavebot’s “Last event”.
Admin (PC): new ☰ button at the top left. It opens a side panel next to your games with every character and its life and mana bars, and the controls of the one you click (features, pause hunting, profile, script, waypoint, bot window, logout…). It starts hidden and the admin remembers your choice; opening a game still shows only the game.
Version 3.5
Healing: new “Invisible” in Support, to keep utana vid on. Haste, Magic Shield and Invisible now have “every … s”: the seconds between two casts, counted from the last one. It starts at how long the spell lasts (utani hur 30 s, utani gran hur 21 s, utamo vita 200 s, utana vid 200 s); set a few seconds less and the bot renews the spell before it ends. The bot always follows your number. Clear the box to go back to the default.
Training (slime): fixed. The clones a slime summons while you are watching were taken for the mother, so Training attacked no slime and even stopped your own attack on a clone. Now it trains on those clones and still never touches the mother. Clones that were already on screen when you turned Training on still count as the mother until new ones are summoned.
Version 3.4
PvP: new “Magic Wall timer” checkbox (Fight section, off by default) — every Magic Wall and Wild Growth on your screen shows the seconds left before it disappears, like ElfBot and MageBot. Works even with PvP off.
Version 3.3
New Loot module (off by default, needs Direct Controls): after your own kill, the bot opens the corpse only when something you want was left inside — it reads the game’s “Loot of” message, so what the game’s auto-loot already took is skipped — takes it into your main backpack and closes the corpse. Choose coins, anything worth at least N gp (best NPC price), an “Always take” and a “Never take” list, and the free capacity to keep. The Cavebot waits while it loots, and it never touches the anti-bot item on the ground. “Step to the corpse” moved from Target to the Loot page.
Eat Food now eats the food inside an open corpse first, before the food in your backpack.
General: new option “Walk over fields” (on by default). Fire, poison and energy fields — like the fire a Dragon Lord leaves behind — no longer make the bot stand still: when a field is the only way, the Cavebot and Target walk over it one step at a time (the game’s map click and Chase never cross a field). Turn it off and the bot never steps on a field.
Version 3.2
Alarms now speak: instead of a beep, every alarm with sound says its name out loud in the bot’s language — “GM on screen”, “Player on screen”, “Private message”, “Chancellor detected”… If your computer or phone has no voice, it plays the sound you picked, like before.
Alarms: new “Ban announced in Console” alarm (on by default, with sound) — it warns you when the Console shows that someone was just banned by a GM or Chancellor, so you know staff is checking players on your world. “Staff in public chat” and “Private message → Only from staff” now also count the Chancellor.
Healing → Training: a healing spell (exura…) now trains at any HP, since it heals you too. Other spells still wait for your HP to be 90%+, and the status now says so instead of “Nothing to do”.
Version 3.1
Healing → Support: Magic Shield now has an “HP ≤ %” field. Leave it at 100% to keep utamo vita up all the time, or set a lower % to cast it only when your HP drops that low.
Version 3.0
Android: Direct Controls is steadier on the phone — attacks, spells and runes go out in the right order (the target first, then the rune), and a rune that needs a target is never used without one.
Healing: a potion or rune you just put on a new hotbar slot is counted from your open backpacks, so the bot no longer thinks you have none left.
Version 2.8
Direct Controls (General page, on by default): the bot now does everything straight in the game — attacking, spells, healing, runes (also the ones aimed at a square or at a friend), rope and shovel, fishing, chat and NPC talk, walking, eating, equipping, fight mode, chase and PK lock — instead of pressing your hotkeys, clicking or touching the screen. Nothing opens by mistake anymore (hotkey menus, context menus, panels) and your hotbar page never changes by itself. Only the captcha is still clicked.
Tip: keep the backpack with your runes and potions closed — the bot uses them from the hotbar the same way.
Healing keeps healing while you type in the chat.
Cavebot: new option “Walk over boxes, chairs and the like” (on by default). When the route goes through something you can step on, the bot walks over it instead of getting stuck.
If a game update ever breaks Direct Controls, the bot stops those actions and sounds the alarm “The game changed” instead of clicking.
Version 2.7
GM Detector: now also reacts to the Chancellor — the new player moderator who looks like a GM with a green cape (“Chancellor …”) and visits players who were reported. The bot stops hunting, answers and waits just like it does with a GM. New option “A Chancellor appears on screen” in React to, on by default.
Alarms: “GM on screen” also goes off for a Chancellor, and Advertising never sends a private message to one.
Version 2.6
Android: the bot panel no longer closes by itself right after you open it (from the Bot button or the floating “● Bot”). It stays open until you close it; while it is open the bot doesn't tap under it and tells you when it needs you to shrink it.
Android: Target attacks more precisely. With the game's Battle list open (👥 tab, Battle) the bot picks each monster straight from the list, even while you walk; without it, the bot taps the monster on the map aiming where it will be when the game reads the tap — even a monster that keeps walking — so it attacks sooner and your character no longer walks off to a random spot.
Android: the bot waits a little longer after your own tap before tapping, so the two never turn into a double tap.
Version 2.5
PC: every character gets its own bot window. With two or more games open, Bot opens a separate window for each character (in 2.4 the second one emptied the first character's window and its own never opened).
PC: the bot window stays with its character when you move that game to its own window (Pop out) and when you bring it back.
Version 2.4
Cavebot Record now captures the whole lap: stairs, ladders, rope, shovel holes, teleports, levitate, magic rope and NPC talks become the right waypoints. New Teleport waypoint, and a red warning when the rope, shovel, levitate or magic rope has no hotkey.
Android: the Bot button sits right after ☰ in the game's top bar, and if your layout hides it a floating “● Bot” button shows up instead.
Android: signing in with Google or Discord opens a browser tab; the app now reminds you to tap ✕ to come back, because the bot doesn't run inside the browser.
Target: the monster list closes when you tap or click outside it (on the phone there was no Esc).
PC: the small bot window is tidier: the language menu fits inside it, All settings became the ⤢ button and the top shows just the version and the days left.
Version 2.3
The bot speaks English, Portuguese and Spanish: pick the flag on the login screen or at the top of the bot window, any time. Module names and game terms stay as in the game.
The top of the bot window, the Windows title and the Dashboard show the bot version and how many days are left in your subscription.
Leaner module list: only the buttons, in a fixed order, no group titles and no values changing under the names. Pause all sits at the bottom.
General (the old Utilities) also has the Hotkeys section on PC; Pause all comes on the Pause key, and you can change it.
GM Detector now has a switch (it comes on every time the bot starts); Equipment has one switch for ring, amulet, boots and ammunition.
New Hunt Follow module: follows your party leader or a player by name, through stairs, holes, ladders and teleports, while Target and Attack keep hunting.
Rune Maker: when a player shows up, keep making runes, pause, or hide in a safe spot and come back; ignore list for your own characters.
Version 2.2
New bot window: one list of modules in groups, each with a single switch. No more row of switches and 16 tabs.
On PC the bot opens in its own window, outside the game; on Android, a see-through panel. You keep playing and the Cavebot keeps walking.
Each module shows what it is doing right now, like the waypoint, the target or how many runes you made.
Pause all and Resume right in the bot, also on Android.
Alarms: one choice per alarm (Sound, Sound + pause, Sound + log out…) instead of many checkboxes.
Advanced options of GM Detector, PvP and Advertising moved to “More options”.
Dashboard: clicking a game opens it in the whole window, and each card has quick switches.
Captcha moved into GM Detector (on by default).
Eat Food, Convert Gold, Fishing, Full Light and Dash together in Utilities (Eat Food, Convert Gold, Full Light and Dash on by default).
Equipment and Ammunition together in one module, leaner.
Version 2.1
New PvP tab: follows your leader's target (the leader needs no bot), fights back, SD and paralyze.
New Training tab: trains your skills on slime clones and monks without killing them.
New Ads tab: posts in Trade and sends one private message to each new player.
Ammunition: all 13 types of the server (stones, stars, knives, snowballs…).
Target: a fight mode for each monster.
Target keeps the player you chose by hand; Cavebot waits while you fight a player.
Profiles show their version and warn when yours is outdated.