Equipment
Module: Equipment · section Ring, amulet and boots
Keeps your ring, amulet and boots on, and swaps them by your own rules — for example an Energy Ring when your HP drops and back to a Life Ring when it recovers. It only presses the hotbar keys you set up; it never drags items. It lives in the Equipment module, in the “Ring, amulet and boots” section, next to the Ammunition section; one switch on the Equipment row turns both on.
‹ Modules
Equipment
Keeps your ring, amulet, boots and ammunition on, by your rules. One switch for all of it.
▸ How it works
How to turn it on
- 1In the game, put each ring, amulet or pair of boots on a free hotbar key. When the game asks how to use it, pick Ring, Amulet or Boots — that mode puts the item on in one press. To let the bot also take a ring or amulet off, pick Ring toggle or Amulet toggle instead.
- 2Keep spares in your backpack, so there is something to put on.
- 3Click Bot, then ⤢ (All settings) and pick Equipment in the list. “Ring, amulet and boots” is the first section.
- 4For each slot, pick a ready set in “Quick setup…”, or add your own rules with “— add a rule —”.
- 5Turn Equipment on with its switch in the list. One switch turns on both sections: ring, amulet and boots, and ammunition. A section with no rules does nothing.
Settings, one by one
The module and its switch
The Equipment module has two sections on one page: “Ring, amulet and boots” and “Ammunition” (see the Ammunition page). One switch turns both on; a section with no rules simply does nothing, so you can use just one of them.
Equipment (switch in the module list)
Turns ring, amulet and boots on or off, together with ammunition. On Android the switch is also at the top of the page. While it is off, the bot doesn’t press any of these keys.
Values: Off by default.
What you wear now
Below the header, three boxes show the amulet, ring and boots you wear right now, like the game’s own equipment panel.
Amulet · Ring · Boots
The item in each slot and what it has left: time for rings and soft boots, charges for amulets. “Worn out” means the item is used up but still on you (soft boots).
Values: Read-only. Time and charges show up when “Show ring/amulet timer” is on in the game settings.
ExampleRing: Energy Ring, 12:34 left
Rules
Each slot has its own list. The bot reads it from top to bottom and wears the first rule that fits. If no rule fits, it leaves the slot alone. How the rules work and how to set up the hotbar is folded under “How it works” at the bottom of the section.
Empty slot: — add a rule — · Quick setup…
A slot without rules takes a single line: its name, “— add a rule —” and “Quick setup…”. Pick an item in “— add a rule —” to start a rule (new rules start with “always”), or pick a ready set in “Quick setup…” (see below).
ExampleAmulet — add a rule — · Quick setup…
Wear
The item for this rule. “nothing (take it off)” removes the ring or amulet you wear (needs a toggle key for that item). Boots can’t be taken off by a key.
Values: Rings: Life, Healing, Energy, Might, Time, Stealth, Sword, Axe, Club, Power, Dwarven. Amulets: Stone Skin, Amulet of Loss, Protection, Elven, Garlic, Dragon Necklace, Strange Talisman, Silver, Bronze. Boots: Soft Boots, Boots of Haste.
ExampleEnergy Ring
when
When the rule applies.
Values: always · HP below / above (%) · mana below / above (%) · monsters around (or more) · this monster is on screen (type its name) · in battle / not in battle · in a protection zone / outside protection zones.
ExampleHP below 40%
▲ ▼ ✕
Move a rule up or down (higher is checked first), or remove it. The green edge marks the rule in use right now.
Values: Up to 6 rules per slot.
ExampleEnergy Ring above Life Ring
Quick setups
Open “Quick setup…” next to a slot and pick one: it fills the slot with a ready set of rules. If a key is missing, it tells you what to put on the hotbar first.
Ring
“Keep a Life Ring on”, “Energy Ring when HP is low” (energy ring at 40% HP or less, life ring back at 70% or more) and “Take the ring off in PZ” (saves ring time in town).
Values: Replaces the slot’s rules, except “Take the ring off in PZ”, which is added on top.
ExampleEnergy Ring when HP is low
Amulet
“Keep a Stone Skin on”, “Stone Skin only in danger” (on at 50% HP or less, off at 80% or more, to save its 5 charges) and “Keep an Amulet of Loss on”.
Values: Replaces the slot’s rules.
ExampleStone Skin only in danger
Boots
“Soft Boots, then Boots of Haste”: when the soft boots wear out, it puts the haste boots on.
Values: Replaces the slot’s rules.
ExampleSoft Boots, then Boots of Haste
Ready example — a mage who hunts with an energy ring
- Put Energy Ring and Life Ring on hotbar keys in Ring mode.
- Equipment module → Ring → “Quick setup…” → “Energy Ring when HP is low”.
- Turn on the Equipment switch in the list — the energy ring goes on when HP drops to 40% and the life ring comes back at 70%.
The hotbar key must be in Ring, Amulet or Boots mode (or a toggle mode). A plain key won’t put the item on — the rule shows “no hotkey” or “wrong key mode”.
If an item runs out, the bot moves to the next rule, so a backup rule below works as a reserve (a Life Ring under the Energy Ring). It never keeps pressing a key for an item you don’t have.
If a key is pressed 3 times and the item doesn’t go on, the bot pauses that slot for a minute and tells you why, instead of pressing forever.
On the phone, keep these items in hotbar slots 1 to 24. “Pause everything” on an alarm also pauses Equipment until the alarm clears.