Buffs and friend heals
Switch: Healing · Tab: Combat → Extra
One line per support spell of your vocation. Tick the ones you want: buffs are cast again before they run out, DEFY and BERSERKER when enough monsters are close, and the heal-target spells heal your friend when their life drops.

How to turn it on
- 1Open the Combat tab and the Extra sub-tab.
- 2Tick the spells you want and adjust their slider.
- 3For friend heals, choose who your friend is in the game's own Heal Target setting.
- 4Tick Healing on the top row.
Settings, one by one
Buffs
HURRY
Haste. Cast again when less than 5 seconds are left.
Values: On or off.
REGENERATION
Knights. Cast again when less than 5 seconds are left.
Values: On or off.
MANA_BLOCK
Cast again when less than 15 seconds are left. With Life % above 0, only when your life is at that % or lower.
Values: Life % 0 to 100. 0 = always keep it on.
Example40
When monsters are close
DEFY
Knights. Cast when at least this many monsters are inside its cross-shaped area.
Values: Monsters 1 to 15. Default 1.
Example2
BERSERKER
Knights and distance fighters. Cast when it is off and at least this many monsters are within 2 SQM.
Values: Monsters 1 to 15. Default 1.
Example5
Friend heals (healers)
HEAL_TARGET, STRONG_HEAL_TARGET (and _2, _3)
Heals the player you chose for that spell in the game's Heal Target setting, when they are on your floor, within 7 SQM, and their life is at Life % or lower.
Values: Life % 1 to 100. 0 = off.
Example80
Example: knight
- Tick DEFY, Monsters 2.
- Tick BERSERKER, Monsters 5.
- Tick HURRY.
- Tick Master and Healing.
The list changes with your vocation: each one only shows the spells it can cast.