Attack
Switch: Attack · Tab: Attack
Casts your attack spells and runes. Single-target spells go out whenever they are ready; area spells only when enough monsters are inside the area — and waves are aimed at the side with the most monsters.
How to turn it on
- 1Open the Attack tab.
- 2Pick a spell or rune in Attack Spell (only your vocation's spells appear).
- 3Choose Priority and Min Monster, then click + Add.
- 4Repeat for each attack, then tick Attack at the top — and Target, so there is something to hit.
Settings, one by one
The rule
Attack Spell
The spell or rune: shots (shot_fire, head_shot…), waves (fire_wave, ice_wave…), bursts, area spells, rains and attack runes (great_fireball_rune, suden_death_rune…).
Values: Your vocation's attack spells plus the attack runes.
Examplefire_wave
Priority
The order in which the rules are checked — 1 first. Put your strongest area spell first and your single-target spell last.
Values: 1 to 10. Default 1.
Examplefire_wave 1, shot_fire 3
Min Monster
For area spells and great runes: cast only when at least this many monsters are inside the area. Single-target spells and runes ignore it.
Values: 1 to 10. Default 1.
Examplefire_wave with 3
What the bot takes care of
Aim and reach
Waves are turned to the side with the most monsters. Shots and runes need your target within reach. Monsters are counted up to SQM to attack (Target tab).
Mana and cooldown
A rule is skipped while you don't have the mana or the spell is on cooldown — the bot reads the cooldown from the game.
Ready example — a Sorcerer
- fire_wave → Priority 1, Min Monster 3
- great_fireball_rune → Priority 2, Min Monster 2
- shot_fire → Priority 3, Min Monster 1
- Tick Attack and Target. Done.
Archer? Try holy_destruction (Min Monster 3), then strong_head_shot and head_shot. Warrior? ground_shaker or area_physical (Min Monster 2–3), then shot_physical.
Runes are used from your hotkeys: keep your attack runes on one of your hotkeys in the game.